Created for cgsociety.org Advanced Video Game Character Creation class. Character design, concept art, and class instruction/critiques by Katon Callaway.
Real-time character model and textures.
3 sets of 2048 maps - head, body, & clothes
Albedo, normal, specular, gloss, occlusion, cavity
Clothing uses opacity map
Head & body use skin shader, including subdermis & transparency maps
Process: Base mesh modeled in Maya
Detail sculpting & polypainting in Zbrush
Retopology for game-res mesh in Topogun
Maps baked in xNormal
Additional modeling & setup in Maya
Additional texturing in Photoshop
Final scene render in Marmoset Toolbag 2