Shanks

This is a stylized PBR character I made for CGMA's Advanced Stylized Character Art Mentorship, taught by Weston Reid. I spent some time after the class ended to finish up the textures. I plan to rig and pose him eventually but for now I want to show the finished model.
Sculpted in ZBrush, retopology and UVs in Maya, baking and lighting in Marmoset Toolbag, textures in Substance Painter, hair flow/direction map in Krita.
Concept by Da Duizhang: https://www.artstation.com/artwork/JldPPz

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Bakes and surface detail.

Bakes and surface detail.

Bakes and surface detail.

Bakes and surface detail.

Mesh. 62K tris.

Mesh. 62K tris.

Mesh. 62K tris.

Mesh. 62K tris.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

Leather, metal, rock, and gem material breakdown.

Leather, metal, rock, and gem material breakdown.

Cloth material breakdown.

Cloth material breakdown.

Cape material breakdown.

Cape material breakdown.

Skin material breakdown.

Skin material breakdown.

Hair material breakdown.

Hair material breakdown.

Eyeball material breakdown.

Eyeball material breakdown.