Shanks

Shanks is a stylized PBR character I made for CGMA's Advanced Stylized Character Art Mentorship, taught by Weston Reid. After the class ended I improved the textures, rigged the character, modeled and textured all the props, and finally posed, staged, and lit it all to match the concept.
Sculpted in ZBrush, retopology and UVs in Maya, baking and lighting in Marmoset Toolbag, textures in Substance Painter, hair flow/direction map in Krita.
Shanks character: 62K tris. 5 sets of 2048px maps (skin, hair, cape, cloth fabric, and everything else - leather, metal, etc.). Eyeball Albedo 512px.
Rock golem: 6K tris including VFX. 1 set of 2048px maps for the character, 1 1024px map for VFX.
Treasure chest: 1 set of 2048px maps.
Sword: 3K tris. 1 set of 2048px maps.
Ground: 342 tris. 1 set of 2048px maps.
Coins: 44 tris each. One coin duplicated in engine. 1 set of 256px maps.
Concept by Da Duizhang: https://www.artstation.com/artwork/JldPPz

Marmoset Toolbag real-time render, matching the pose and staging from the 2D concept art.

Marmoset Toolbag real-time render, matching the pose and staging from the 2D concept art.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render.

Marmoset Toolbag real-time render. This one close-up image is using 4K maps instead of 2K maps.

Marmoset Toolbag real-time render. This one close-up image is using 4K maps instead of 2K maps.

3D Marmoset Viewer - click to load (low-res textures with lossy compression)

Shanks front turnarounds.

Shanks front turnarounds.

Shanks rear turnarounds.

Shanks rear turnarounds.

Bakes and surface detail.

Bakes and surface detail.

Bakes and surface detail.

Bakes and surface detail.

Mesh. 62K tris.

Mesh. 62K tris.

Mesh. 62K tris.

Mesh. 62K tris.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

High-res ZBrush sculpt.

Leather, metal, rock, and gem material breakdown.

Leather, metal, rock, and gem material breakdown.

Cloth material breakdown.

Cloth material breakdown.

Cape material breakdown.

Cape material breakdown.

Skin material breakdown.

Skin material breakdown.

Hair material breakdown.

Hair material breakdown.

Eye material breakdown.

Eye material breakdown.

Rock golem turnarounds.

Rock golem turnarounds.

Rock golem bakes and wireframe. 4500 tris shown, 6300 tris including VFX.

Rock golem bakes and wireframe. 4500 tris shown, 6300 tris including VFX.

Rock golem sculpt.

Rock golem sculpt.

Sword turnarounds.

Sword turnarounds.

Sword bakes, wireframe, and sculpt. 3K tris.

Sword bakes, wireframe, and sculpt. 3K tris.

Treasure chest turnarounds.

Treasure chest turnarounds.

Treasure chest bakes with wireframe and sculpt. 3K tris.

Treasure chest bakes with wireframe and sculpt. 3K tris.

Original concept by Da Duizhang. More at https://www.artstation.com/artwork/JldPPz

Original concept by Da Duizhang. More at https://www.artstation.com/artwork/JldPPz