Egyptian Cafe - stylized PBR diorama

This is a personal project with goal to set mood with lighting and color, and to learn Unreal. I used almost every 3D package I own somewhere in creating this because it's a revamp of an old project that I'd long wanted to improve. To keep scope small I created a corner rather than the entire cafe. I tried to use visual motifs and furniture designs traditional to Egypt from what I could find online. My technical aim was optimal performance via low poly count and all objects and lights static or stationary. My visual aim was simple shapes with exaggerated value contrast, high saturation, and realistic reflective qualities.