Klompenshop - Grim Tranquility, by Poorly Timed Games

One of the specialty shops for Grim Tranquility, the debut title from Poorly Timed Games. In the game it can have either carrying handles or mechanical legs. We originally were using typical PBR shaders but partway through development we decided to use toony flat-shading.
Concept by Jake Myler:
https://www.artstation.com/lazesummerstone
Art direction by Helmut Stark:
https://www.artstation.com/helmutstark
Game:
https://store.steampowered.com/app/1697110/Grim_Tranquility/

Three sets of maps - 2K for the main building, 512 for the carrying handles since they can swap out, and 256 for the logo on the flag.

Three sets of maps - 2K for the main building, 512 for the carrying handles since they can swap out, and 256 for the logo on the flag.

Main mesh 22K tris.
Not shown here - carrying handles 1500 tris, mechanical legs 6000 tris.

Main mesh 22K tris.
Not shown here - carrying handles 1500 tris, mechanical legs 6000 tris.

In-game screenshot. Many assets were originally authored for PBR but eventually we switched to toony flat-shading for our art style.

In-game screenshot. Many assets were originally authored for PBR but eventually we switched to toony flat-shading for our art style.

Concept by Jake Myler.

Concept by Jake Myler.

Concept by Jake Myler.

Concept by Jake Myler.