Shopkeeper for Grim Tranquility, by Poorly Timed Games. Real-time PBR images from Marmoset Toolbag, following art direction earlier in development. (This doesn't match the in-game look because we switched to toony flat-shaded toward the end of the development, but I don't have those shaders).
I started most clothing in ZBrush's ZModeler and then sculpted in wrinkles and asymmetry, and used Substance Painter to layer various patterns and wear'n'tear. I sculpted the head in ZBrush to match the concept art, then in Topogun I fit the game's universal female head in-game mesh to my sculpt. The skin material is modified from a human skin material made by Marian Huber.
Concept by Rowan Sherwin: https://gryphonshifter.artstation.com/
Art direction by Helmut Stark: https://helmutstark.artstation.com/
Head and hand topology from base female for the game by Character Artist Marian Huber: https://marianhuberart.artstation.com/
Game: https://store.steampowered.com/app/1697110/Grim_Tranquility/