Shopkeeper - Grim Tranquility, by Poorly Timed Games

Shopkeeper for Grim Tranquility, by Poorly Timed Games. Real-time PBR images from Marmoset Toolbag, following art direction earlier in development. (This doesn't match the in-game look because we switched to toony flat-shaded toward the end of the development, but I don't have those shaders).

I started most clothing in ZBrush's ZModeler and then sculpted in wrinkles and asymmetry, and used Substance Painter to layer various patterns and wear'n'tear. I sculpted the head in ZBrush to match the concept art, then in Topogun I fit the game's universal female head in-game mesh to my sculpt. The skin material is modified from a human skin material made by Marian Huber.

Concept by Rowan Sherwin: https://gryphonshifter.artstation.com/
Art direction by Helmut Stark: https://helmutstark.artstation.com/
Head and hand topology from base female for the game by Character Artist Marian Huber: https://marianhuberart.artstation.com/
Game: https://store.steampowered.com/app/1697110/Grim_Tranquility/

Realtime render in Marmoset Toolbag.

Realtime render in Marmoset Toolbag.

Realtime render in Marmoset Toolbag.

Realtime render in Marmoset Toolbag.

Realtime render in Marmoset Toolbag.

Realtime render in Marmoset Toolbag.

Realtime render in Marmoset Toolbag. I like how the different stylized hair shapes turned out. It was really fun to sculpt them!

Realtime render in Marmoset Toolbag. I like how the different stylized hair shapes turned out. It was really fun to sculpt them!

Just for fun I did some facial expression tests via Blend Shapes in Maya. I was not responsible for facial poses, rigging, or animation in game.

Just for fun I did some facial expression tests via Blend Shapes in Maya. I was not responsible for facial poses, rigging, or animation in game.

Bakes and 2D normals.

Bakes and 2D normals.

Bakes and 2D normals.

Bakes and 2D normals.

Mesh. 22.5K tris.

Mesh. 22.5K tris.

Mesh. 22.5K tris.

Mesh. 22.5K tris.

High-res sculpt in ZBrush.

High-res sculpt in ZBrush.

High-res sculpt in ZBrush.

High-res sculpt in ZBrush.

Concept art by Rowan Sherwin. Check out her art at https://gryphonshifter.artstation.com

Concept art by Rowan Sherwin. Check out her art at https://gryphonshifter.artstation.com