Nunaka - environments

I created a large chunk of the 3D art in the multi-award-winning game Nunaka, developed by FableVision Studios in conjunction with Chugachmiut, a non-profit Tribal consortium that promotes self-determination to the seven Native communities of the Chugach Region (Alaska). Nunaka is an early childhood mobile game that excites 3-5-year-olds about the Alaska Native Sugpiaq culture, teaches the Sugt'stun language, and targets key school readiness goals.

Screenshots show the work of many talented individuals.
Christina Kelly was the Art Director and Concept Artist.
Brookes Eggleston created some of the 3D assets, notably the trees and bushes. Some of the 3D assets he did a first pass on which I then added detail to and optimized.
Owen Hey created our custom shader in Unity to create the sketchy effect.
The skybox and water shader were purchased from the Unity asset store.

Download free from Android or Apple app store:
https://play.google.com/store/apps/details?id=org.chugachmiut.nunaka
https://apps.apple.com/us/app/nunaka-my-village/id6450556069

Awards:
2023 James Paul GEE! Learning Game Awards - Best Formal Learning (Elementary) game
2023 Serious Play Awards Program - Gold Metal, Professional Digital Entries (Preschool Education)
2024 Kidscreen Awards - Nominee, Best Preschool Digital Learning App - Original

I created the plants in this image. Most of the other assets were originally modeled by Brookes Eggleston, and I did another pass adding detail and optimizing.

I created the plants in this image. Most of the other assets were originally modeled by Brookes Eggleston, and I did another pass adding detail and optimizing.

Most of the environment assets in this image were originally modeled by Brookes Eggleston, and I did another pass adding detail and optimizing.

Most of the environment assets in this image were originally modeled by Brookes Eggleston, and I did another pass adding detail and optimizing.