Jarien Skywall
Jarien Skywall
3D Character Artist
Boston, United States

Summary

For full resume see www.jariensky.com/resume or www.linkedin.com/in/jariensky

I'm an experienced 3D artist located in Boston, MA, USA. I'm open to freelance character and prop modeling opportunities. Currently I'm a 3D Character Artist for Poorly Timed Games.

I've created characters, props, and environments for indie games, AAA games, educational software, VR and AR apps, archaeological reconstruction, and product visualization.

Skills: High-poly sculpting, game-res modeling, organic modeling, hard-surface modeling, UV unwrapping, baking maps, realistic photo-sourced and procedural PBR materials, stylized handpainted textures, LODs, collision meshes, real-time performance optimization. Good practices for UX and UI in VR. Photoreal lighting and rendering in V-Ray and 3ds Max. Figure drawing and human anatomy. Drawing/illustration. Mentoring, leadership, strategic decisionmaking, managing projects, communicating in large and small groups, and clear technical writing.

My hobbies include playing guitar, listening to music, reading science fiction, writing, drawing, studying anatomy, and of course indulging in what got me into art in the first place – reading comics and playing video games!

Resume PDF

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Skills

3D ModelingTexturingDigital SculptingLow-poly ModelingCharacter ModelingHard Surface ModelingUV MappingTexture BakingLightingPhysically Based RenderingPBR TexturingDrawingAnatomyRenderingShadersScientific AnimationDigital Painting

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Unity
Unity
Substance Painter
Substance Painter
Substance Designer
Substance Designer
V-Ray
V-Ray
Unreal Engine
Unreal Engine
xNormal
xNormal
TopoGun
TopoGun
Illustrator
Illustrator

Experience

  • 3D Character Artist at Poorly Timed Games
    Remote
    July 2020 - Present

    Model & texture 3D characters for unannounced title. Collaborate with Concept Artists & Art Director. More information to come!

  • 3D Art Manager at Wayfair
    Boston, MA, United States of America
    February 2016 - Present

    3D Art Manager, 3D Model Operations (Mar’18 – present)

    • Identify pipeline needs; propose/lead/execute cross-team processes, measure business impact & iterate

    • Lead a team of artists who ensure that external contract modelers hit target 3D model quality, by creating reusable model and material resources and defining and communicating technical standards

    Senior 3D Artist, 3D Visualization (Dec’16 – Mar ’18)

    • Lead a team of artists creating models, materials, lighting, & renders for photoreal images in 3ds Max and V-Ray

    • Work with Seniors to document/teach best practices, organize projects, grow the team (from 5-60 artists in 1 yr)

    Technical Artist, Wayfair Next team (Feb’16 – Dec’16)

    • Develop 3D workflows. Create models, materials, textures. Work with engineering, creative, & copywriting teams

    • VR & AR apps on desktop & mobile – optimize performance, create & iterate on UX & UI

  • Adjunct Instructor at Mount Ida College
    Newton, MA, United States of America
    September 2015 - May 2017

    Teach 3D modeling, texturing, lighting, & rendering to Game Art and Animation Bachelor’s students

  • 3D Artist at Freelance - various clients
    remote
    August 2009 - Present

    Select clients:

    • Stylized handpainted character models and textures for educational game to teach computer programming to kids

    • Hard-surface & organic models, textures, and materials for unannounced title by indie studio Superscience LLC

    • 3D asset creation, optimization, and R&D for Archimedes Digital - augmented reality and virtual reality projects in the humanities and academia, on Google Cardboard/Daydream and Tango-enabled Android devices

    • Cartoon style character models & textures for Rocketcat Games title Dad by the Sword. Platform: PC

  • 3D Artist, Technical Artist at VivEd Learning (formerly Cyber Science 3D)
    Iowa City, IA, United States of America
    June 2008 - July 2014

    • Create dissectable human & animal anatomical models for real-time interaction on PC, mobile, web, & VR

    • Spaceships, microbiology, environments, & props for K-12, colleges, and med school educational software

    • Create textures from Frank Netter MD’s medical illustrations for 3D version of Atlas of Human Anatomy

    • Custom shaders via node-based editor, set up art assets in Unity, lighting, particle FX, maintain material & texture library

  • 3D Modeler & Texturer at Liquid Development
    Portland, OR, United States of America
    October 2006 - April 2008

    3D models, textures, LODs, collision meshes for AAA clients for games on PS3, PC, and Xbox 360