Cyber Anatomy

I created many human and animal anatomical models for educational software company Cyber Science 3D's Cyber-Anatomy product. Below are some muscle and bone models I created. Most of my work here was sculpting, texturing, and baking maps - the realtime meshes were provided to me. I sculpted these in ZBrush, baked maps in xNormal, textured in Photoshop, and set up in Unity. This software was used to teach classes in college medical schools.