Wylde Society characters (trailer preview)

I was one of the Senior 3D Character Artists for Studio Drydock's upcoming title Wylde Society. The game is mostly under wraps so I'm showing the public trailer here. It was a team effort - everyone at the studio had a hand in the trailer in some way. I created (most of) the man in the blue suit who says, "Say, this place sure is swank" - high-poly sculpt (except hair), game-res mesh, UVs, textures (except hair), and in-engine setup. For several other characters shown, I did the textures and in-engine setup, and I created several of the game meshes and textures for the hair.

Other artists who contributed to the characters:

Senior Concept Artists:

Lindsay Zugelder
https://www.lindsayzugelder.com

Justin Wong
http://justinwongart.com

Senior 3D Character Artists:
https://www.artstation.com/pixelbee
https://www.artstation.com/raqueldelcampo

Character LODs:
https://www.artstation.com/toyasworld92

Animation and posing:

Mike Taylor

https://www.wickedtaylor.com

Art Direction:
Ben O'Reilly and
https://www.artstation.com/kaywinnit

Additional art via outsourcing:
https://www.artstation.com/supergenius_studio

The trailer was a team effort - everyone at the studio had a hand in it. I created (most of) the man in the blue suit who says, "Say, this place sure is swank." For many of the characters shown, I did the textures and created the game mesh for the hair.

I created (most of) the man in the blue suit - high sculpt, game mesh, UVs, textures, engine setup. His hair was sculpted and textured by Raquel Del Campo, and the topology of the head and some common body parts were created by Soo-Ling Lyle Tassell.

I created (most of) the man in the blue suit - high sculpt, game mesh, UVs, textures, engine setup. His hair was sculpted and textured by Raquel Del Campo, and the topology of the head and some common body parts were created by Soo-Ling Lyle Tassell.

Another shot from the trailer.

Another shot from the trailer.

Another shot from the trailer.

Another shot from the trailer.

I textured several of the characters shown here and also did the low-poly mesh for several of the hairstyles shown.

I textured several of the characters shown here and also did the low-poly mesh for several of the hairstyles shown.