Shopkeeper for Grim Tranquility, the debut title from Poorly Timed Games. I'm showing stylized PBR images from Substance Painter, following art direction earlier in development, but we switched to toony flat-shaded in game.
Process: In ZBrush I sculpted the base head topo with different features based on the concept art, then re-fit the topology to the head sculpt in Topogun. I started most of the clothes in ZModeler and then sculpted in wrinkles and asymmetry. For the clothing materials I used Substance Painter to layer various patterns and wear'n'tear. The skin material is modified from a human skin material made by Marian Huber.
Concept by Rowan Sherwin: https://gryphonshifter.artstation.com/
The topology of head and hands taken from the base female for the game by Character Artist Marian Huber: https://marianhuberart.artstation.com/
Art direction by Helmut Stark: https://helmutstark.artstation.com/