Shopkeeper for Grim Tranquility, by Poorly Timed Games. Real-time PBR images from Marmoset Toolbag, following art direction earlier in development. This doesn't actually match in the in-game look because we switched to toony flat-shaded in-game toward the end of the development, but I don't have those shaders.
Process: I started most of the clothes in ZBrush's ZModeler and then sculpted in wrinkles and asymmetry. For the clothing materials I used Substance Painter to layer various patterns and wear'n'tear. I sculpted the head in ZBrush to match the concept art. A generic head real-time mesh with universal topology was provided. In Topogun I fit it to my sculpt. The skin material is modified from a human skin material made by Marian Huber.
Concept by Rowan Sherwin: https://gryphonshifter.artstation.com/
The topology of head and hands taken from the base female for the game by Character Artist Marian Huber: https://marianhuberart.artstation.com/
Art direction by Helmut Stark: https://helmutstark.artstation.com/
Game: https://store.steampowered.com/app/1697110/Grim_Tranquility/
Concept art by Rowan Sherwin. Check out her art at https://gryphonshifter.artstation.com